Galactic Process
思いついた2つの主な変更点の1つは、裏口に破壊できる岩を設置する事。ただし昔あった場所よりかは遠い場所に設置し、守備側が岩が壊されているのかどうか簡単に確認できないようにする事。マップ関連の影響者達の大半は岩の撤去は岩を監視する事が簡単すぎたのと、あちらの攻撃経路を利用する理由がほとんど無いため、良い事だと賛同していました。しかし、この変更によりゲーム序盤の防御が多少難しくなってしまったため、提案されたより良い解決策は岩を再度追加するも、2ndからもっと遠ざけて設置する事でした。
Dasan Station
このマップで到達した主な変更はマップ外部と中心部を行き来できるように岩で封鎖された経路を追加する事でした。これの理由は、このマップの最大の難点は軍の配置を間違えた場合、正しい配置に直すことが難しすぎて、行き来出来るようになるように金脈を撮り尽くす時間が長すぎる事のように思えます。
Hello, everyone. The StarCraft II development team has been hard at work on ladder revamp. Before we get into the details, we wanted to point out many of the improvements were due to the heavy community collaboration we’ve been working towards for the past year or so. Thank you so much for continuing to work on the development of StarCraft II with us, so that we can make big improvements to the game such as this one.
There are many ways to take the direction of a ladder system within a game. For example, you can go for a system that makes everyone progress over time, or you can go for a skill-based system. For StarCraft II, due to its competitive nature, our main goals were to increase transparency and give a better reflection of player skill.
We made a few improvements in order to achieve this goal. Most important is showing the exact player skill at all times. This will be done by clearly displaying the player’s MMR. We also added a progress bar that will show exactly how far you are from promotion.
We broke up each league into 3 tiers, so players know where they stand within the league. Your tier will now show on your current league badge. Each player’s MMR will display the exact current skill of the player, whereas the league and tier badge information will display the highest rank achieved in the current season so far.
We also wanted to make the Grandmaster league more accurate and meaningful. In order to do this, there will be promotions and demotions from GM league on a daily basis. Another benefit to this change is that we will be able to use a more accurate list of GM players for WCS qualification going forward.
These are the big system improvements, but we also made a lot of user interface upgrades as well. First, we made changes to the promotion celebration. Second, we updated the league icon animations. Third, we made the league borders more visually distinct. And finally, we added additional key information to the score screen that shows changes to your MMR and your progress towards promotion.
That’s what we have for the ladder revamp which is coming very soon. Thank you, and we appreciate the ongoing input as we continue to develop StarCraft II.
映画「ウォークラフト」!
オーマイガー!凄い素晴らしかった!僕らもやっと昨日見る事ができた。ほとんどの視聴者と比べ、World of WarcraftとWarcraft 3が僕にとって人生で一番好きなPCゲームのうちの2つなので偏見がちょっと入っているかもしれないけど、とても素晴らしい体験だった!僕は絶対また見に行く。